Hi, everyone!
I created 3 tiling materials in Substance Designer for vertex blending in Unreal Engine. Also in addition I created modular parts to build entire house. In 3ds max I created siding mesh and other stuffs (high and low-poly). Further I baked them in Substance Painter and texured, used the same tiling textures that I created in Substance Designer. As well I had to created material in Unreal Endgine for vertex blending. Final result you can see in the short video under this post